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Old Feb 21, 2009, 01:27 AM // 01:27   #21
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I said that Crossbows would be replaced! Does anyone actually read thoroughly?
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Old Feb 22, 2009, 02:02 PM // 14:02   #22
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Please look at the PvP aspect.

Skills that fully replenishes your health are.... come on! plus your idea of flipping an enemy into an ally... seriously...

plus, i don't see how this profession can synergise with the other professions.
what type of role does it have in a team? no snares, no buffs, no team skills...

on the topic of the weapons, yes guns would be seriously weird in GW... there are no records of equipment in GW that use gunpowder, aside from the powder kegs. things like wands and staffs and other equipment you used as an analogy are magically operated and their projectiles are magical. a gun would travel rediculously fast, making instant interrupting and spike damage, making it imba in PvP (catching ranger spikes are through watching the bow direction, with the flight time of the arrows allowing time to prot the target).

crossbows, yes more suitable for GW but again boast a superior fire power than bows. consider the damage and flight time. and again, how does a crossbow synergise with the engineer's other attributes? how can they use a crossbow with robotics or biology?

please think.
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Old Feb 22, 2009, 02:38 PM // 14:38   #23
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This class can be saved yet! While I love the idea of robotics and guns (In general, not in GW), perhaps you should take a more medieval approach to the class. For example:

Engineer
Brilliant and resourceful. The Engineer builds bombs, dispensers, and catapults to aid allies in combat.

Creativity: Each point of Creativity increases the maximum health off your creations. Many skills, especially those involving building machines and skills to aid your allies, become more effective with higher Creativity.
Dagger Mastery: Dagger Mastery increases the damage you do with daggers and your chance to inflict a critical hit when using a dagger. Many skills, especially dagger attack skills, become more effective with higher Dagger Mastery.
Mechanisms: No inherent effect. Many skills, especially those involving laying traps and creating damage, become more effective with higher Mechanisms.
Biology: No inherent effect. Many skills, especially those involving aiding your allies, become more effective with higher Biology.

I replaced Crossbows with a single Dagger. Why? Because a crossbow would indicate a more offensive class, which this isn't. Example Skills:

Build Trebuchet
Engineer, Creativity
Energy: 25 - Cast: 30 - Cool-down: 180
Construction. Build a trebuchet at your location. Every 5 seconds, the trebuchet launches a boulder at target foe dealing 10...50...75 damage and knocking down all foes adjacent to your target. This creation falls apart after 60 seconds.

Sever Tendon
Engineer, Dagger Mastery
Energy: 5 - Cast: N/A - Cool-down: 15
Dagger attack. Inflicts crippled condition for 3...8...10 seconds. This attack only hits for 5...10...15 damage.

Bomb Snare
Engineer, Mechanisms
Energy: 10 - Cast: 2 - Cool-down: 60
Trap. (90 seconds.) Affects nearby foes. Deals 10...15...20 fire damage knocks down all nearby foes. Easily interrupted.

Create Target
Engineer, Biology
Energy: 15 - Cast: 10 - Cool-down: 120
Construction. Creates a target at your location with 100...300...480 health and 60...70...80 base armor. This creation falls apart after 60 seconds.

Meh. I still don't like it but only because it doesn't fit too well in a party. I like the idea and it seems like something from another game, but I just can't see it in Guild Wars.
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Old Feb 24, 2009, 12:34 PM // 12:34   #24
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But what about Crossbows! Wouldn't having crossbows be better?
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Old Feb 24, 2009, 01:48 PM // 13:48   #25
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guild wars isnt set before guns, its not a part of history as its not real, good idea, but i dont think that the closest you will get to engineer is asura:/


plus wouldnt an engineer use like fire and maybe a hammer;o?
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Old Feb 24, 2009, 01:56 PM // 13:56   #26
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I find that crossbows would be practical than guns/hammer/fire.
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Old Feb 24, 2009, 02:13 PM // 14:13   #27
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i was thinking of changing the "enginner" name to "asuran". and the building a robot skill could be a skill suggestion for the new asuran class in GW2.
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Old Feb 24, 2009, 11:03 PM // 23:03   #28
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Crossbows would be cool, yes. It's more of a balance issue though. If you'd like to use ranged you could always go En/R. A dagger just seems more practical for such a class, especially since the heavy ranged damage would come from something like a catapult.
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Old Mar 03, 2009, 05:48 PM // 17:48   #29
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Or maybe even a slingshot or a yo-yo
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Old Mar 03, 2009, 09:21 PM // 21:21   #30
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Quote:
Originally Posted by infamous16 View Post
warhammer online?
My thought too, been playing WHO?
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Old Mar 03, 2009, 10:06 PM // 22:06   #31
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The only MMorpg's that I have played are Kalonline, runescape and diablo.
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Old Mar 04, 2009, 08:25 AM // 08:25   #32
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Quote:
The only MMorpg's that I have played are Kalonline, runescape and diablo.
Go be fat somewhere else.
B2T: Why you, people, think that only Asura can be engineers in GW world ? They has early manapunk civizliation, so magi would be more useful for them in tough times (like GW2 story)... And I would be pretty happy to see some new human's non-magic techonologies. Clockpunk setting would be most fitting here, IMHO.

Last edited by Society; Mar 05, 2009 at 05:35 AM // 05:35..
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Old Mar 04, 2009, 03:24 PM // 15:24   #33
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Quote:
Originally Posted by Society View Post
Go be fat somewhere else.
BtT: Why you thing that only Asura can be engineer in GW world ? They has early manapunk civizliation, so mages would be more useful for them in tough times (like GW2)... And I would be pretty happy to see new humans non-magic techonologies. Clockpunk setting would be most fitting here, IMHO.
Society, I don't know what you are trying to say...
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Old Mar 05, 2009, 05:33 AM // 05:33   #34
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Oh, really... Now better ?
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Old Mar 05, 2009, 06:16 AM // 06:16   #35
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Like someone said, Engineer = Asuran.


Probable new add-ons:

EMP discharge: Disables all air elementalist skills in the area for 10-15 seconds. Recharge time: 60 seconds.

Weatherman (elite): Reduces damage from all elemental based attacks or spells by 50% for the next 10 seconds. Recharge time: 20 seconds.

Bloodlust: Enchance other ally and two 3 allies adjacent to this ally (except yourself) to do 25% more damage for the next 5 seconds. Recharge: 20 seconds. Can be used on minions or pets.

Magnifying Glass (elite): Obtain status information (HP, energy, exhaustion, conditions, hexes) of target foe. Allows better planning for next series of counterattacks or attacks. Recharge time: 60 seconds.
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Old Apr 03, 2009, 07:47 AM // 07:47   #36
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Quote:
Originally Posted by Daft Shifty View Post
ugh, people seem to forget GW is set before guns, sniper rifles, and sharks with mounted laser beams
But I need my Crossbows to have Frickin Laser Beams!


Seriously though, this class is a good idea, but just not for GW2. It doesn't fit the lore of the game and would just be, well out of place.
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Old Apr 03, 2009, 09:18 PM // 21:18   #37
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GEEZ what's all the hate for firearms, we're not thinking about minigun here, we'd probably get musket-like weapon. Or what was the name, arquebus? If that would be implemented in a future GW2 upgrade, human technology might have evolved. And that means potential powder-power

And why would they no be a team class? From the look of it, they look like Ritualist (a support class, remember) with weapon skill. ALso, the 1dagger idea sound cool, or maybe 1hand hammers.

Quote:
Originally Posted by mage767 View Post
Like someone said, Engineer = Asuran.
Is it????
Let's look at it :
Asuran : Golem (magical engineering), energy technobable (magical engineering), Sorrow's Furnace style... ok that's technological engineering, but in Dwarf hands, I am getting a feeling OOla got a dwarven lab or it is old technology for them. SUMMARY : asura = magical technology

Second most obvious : HUman : they have stable cities (compare to Norn or what we have seen of charrs), relatively peaceful zones (or they still have in GW1 time). THey don't have to fight for their lives. In guess some high-society people would have time to study and do something else than farming, like inventing simple machines. I remember ascalonians had trebuchet, that means they have some building skills beyond houses.
They could be "mechanical" engineers.
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Old Apr 07, 2009, 06:20 PM // 18:20   #38
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Change the weapon and some of the skills. Except for some of those skills, the idea is nice!
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Old Apr 09, 2009, 01:43 AM // 01:43   #39
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Gun...you'd think that would mean professions wouldn't require to have any attributes to go along with it.
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